Kamp, Summers & Sweeney/Ludomusicology, 6. “It’s a me, Mario!” – Playing With Video Game Music

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How to Cite: Fritsch, Melanie. “It’s a me, Mario!” – Playing With Video Game Music. Ludomusicology - Approaches to Video Game Music. Equinox eBooks Publishing, United Kingdom. p. 92-115 Jul 2016. ISBN 9781781791981.

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Since its earliest incarnations, video gaming can be seen as a form of ‘participatory culture’ (Jenkins, 1992). Besides exploring what can be done within the game itself, players also started to experiment with the soft- and hardware components, the artwork, or the narratives of games in order to create something themselves. The prompt emergence of practices like demos, remixes, chiptunes, or – of course – the creation of self-made levels or entire games is a vivid demonstration of the desire not just to play the games, but also to play with them. The same holds true for video game music. Typing, for example, “Super Mario Bros theme” into the YouTube search will deliver a huge number of videos, in which people have played this tune or recreated it in every way imaginable (see Collins 2013). Furthermore, people also use the sound and/or visual style of the Mario video games in order to create tributes, crossover music videos or their own songs. With the “Automatic Mario” series, for example, a distinct subgenr

  • type
    Image
  • created on
  • file format
    jpg
  • file size
    45 KB
  • container title
    Ludomusicology: Approaches to Video Game Music
  • creator
    Melanie Fritsch
  • isbn
    9781781794388 (eBook)
  • publisher
    Equinox Publishing Ltd.
  • publisher place
    Sheffield, United Kingdom
  • rights
    Equinox Publishing Ltd.
  • series title
    Genre, Music and Sound
  • doi