Kamp, Summers & Sweeney/Ludomusicology, 8. "Listening" through Digital Interaction in Björk’s 'Biophilia'

Resource added
How to Cite: Blickhan, Samantha. "Listening" through Digital Interaction in Björk’s 'Biophilia'. Ludomusicology - Approaches to Video Game Music. Equinox eBooks Publishing, United Kingdom. p. 133-151 Jul 2016. ISBN 9781781791981.

Full description

Within the past five years, technology has brought the popular music album into a new realm of possibility. What was once a purely auditory experience is now able to stimulate other senses, such as touch and sight, and can offer a physically, visually, and mentally engaging experience to the consumer. In this chapter, I examine Björk’s album Biophilia (2011), released both as a traditional recorded album and as an interactive multimedia project available for use on the iPad and iPhone. The interactive nature of Biophilia is in many ways comparable to a video game, allowing users to make choices that affect the music being heard during use. This drastic change to the format of the music album demands a response to the question: how does an interactive relationship affect the way we listen to music? This chapter uses the song ‘Solstice’ as a case study. The song’s iPad presentation is examined and the analysis shows how user actions affect the way in which the consumer may hear and engage with the song. Through

  • type
    Image
  • created on
  • file format
    jpg
  • file size
    45 KB
  • container title
    Ludomusicology: Approaches to Video Game Music
  • creator
    Samantha Blickhan
  • isbn
    9781781794388 (eBook)
  • publisher
    Equinox Publishing Ltd.
  • publisher place
    Sheffield, United Kingdom
  • rights
    Equinox Publishing Ltd.
  • series title
    Genre, Music and Sound
  • doi